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 The Magic
« Thread Started on Jan 28, 2006, 4:06pm »

The Magic of Eledil


Every character may only have ONE magical ability. Choose wisely, for you will not be able to change.

Healing Magic
Healing magic is silver in colour and is activated by touching some one.
Can only heal minor injuries such as scratches or cuts and bruises.
Can alleviate pain for a few hours.
Can cause fevers to go down
Does not repair fatal wounds or completely heal deep gashes caused, for instance, by a sword or axe.
It does not completely heal a sickness.

Tracking Magic
To have Tracking Magic means that one sees the tracks of a human or animal by seeing bronze coloured wisps in the air where they were.
It can be used to track both animals and humans
Depending on how quickly the thing is moving, there are more or less traces to see.
The more magic the thing has, the easier it is to follow
The wisps become fainter with time and disappear after three hours
One cannot tell for sure whom the wisps belong to

Cloaking Magic
Cloaking Magic allows one to cloak themselves in such a way that they blend into the background.
The outside world becomes slightly foggy
No living being can see you or hear you
You still leave tracks on the ground as well as tracks someone with tracking magic can follow
You can still get hurt
You cast a shadow

Shape Shifter’s Magic
A Shape Shifter’s magic allows you to change your human form into that of an animal’s with a cloud of black light.
You may only ever change into one specific breed of animal
You can still think like a human in animal form and do human tasks with your mind such as read or assess situations
You cannot carry anything with you unless the animal can carry it in its claws/mouth/tail
You may only transform twice a day and only for short periods of time (about 2 hours); if you transform too often, or for too long, you will be left with some of the animal's attributes or permanantly become the animal
You do not keep your clothing, so when you turn back to being human, you will be naked

Correspondence Magic
Correspondence magic allows you to talk to other people whom you cannot see or whom you are a distance away from.
To make the magic work, you must give them a token (something that they have to hold to hear you)
The other person has to be anticipating hearing your voice
Only the person holding the token can hear you
Your magic can be intercepted or stopped by someone wielding interception magic
For the magic to work properly, without complications, you can be no more than 10 miles away from each other

Interception Magic
Interception magic allows you to intercept Correspondence magic or Scrying magic.
You have to know about the magic you are to intercept
You can feel for the magic, but only if the magic is being used less than 2 miles away from you.
You can either stop the flow of the magic, or see through the magic wielder’s eyes (Scrying magic) or listen to the magic wielder’s voice (Correspondence magic), but the picture/voice will be unclear and broken.
If the other magic wielder has set up a circle of protection, you cannot get through
The other magic wielder can feel your magic

Scrying Magic
Scrying magic allows you to find someone or something by either feeling for them or using a map and pendant
Your magic can be intercepted by Interception magic
If you use a piece of the thing you find your search will be more accurate and faster
The search can take hours or days
The spot where you find/feel what you are looking for could be off by ¼ mile in all directions
You can find/feel anything from humans to animals to inanimate objects (inanimate objects must contain magic though)

Projection Magic
Projection magic allows a part of you to leave your body and reappear somewhere else
Your other form can do anything that you can do, no more or less
You can only separate yourself for a few hours
Your real body cannot do anything but sit or lie down while you project your other half
You can only project your other half up to four miles
If your other half dies while it is out of your body, you obtain the same injury, but not as badly.

Weather Magic
Weather Magic allows you to foretell the weather
You can only foretell the weather coming up in the next seven days
You cannot tell what temperature it will be, but you can foretell if it will be hot, cold or mild
You can tell whether or not it will be sunny, cloudy, stormy, rainy etc.
The more days ahead you try to predict, the less reliable the predictions become
You can tell the difference in weather in different areas in a diameter of up to six miles around you.

The Luck
Having the Luck means that in certain situations, you will be luckier than other people might be in the same situation
Your luck will eventually run out (after using it in 10 posts, you will not have it anymore for two months, after which it will be renewed)
The Luck only comes into play in situation that feel threatening to YOU
Helps you if you need to flee
Only ever gives good luck to you, not bad luck to some one else
It can save you from severe harm and/or death

Psychic Magic
Psychic magic allows one to levitate themselves and other objects, as well as sense some emotions.
Emotions are shown as pale colored glows on the person's face*.
Only items smaller than yourself can be levitated.
You may only lift yourself for a few minutes, and no higher than a foot.
You cannot lift other living beings.
With the right counterspells, someone can avoid having their emotions read.

Illusion Magic
To be able to create a likeness of an object, animate or inanimate, out of thin air for a period of time.
You can only create a likeness of an animate object, like an animal, for 30 minutes
You can only create a likeness of an inanimate object for one hour
You must constantly be thinking about the illusion you have created, or it will disappear (meaning you must mention your illusion in every post until an admin tells you that your illusion time has run out)
You can create an illusion of anything you can see, or that is in your memory
The illusion will be insubstantial

Shielding Magic
To be able to shield yourself from weapon blows by creating a light blue, translucent orb around yourself.
You can only shield yourself and one other person at the same time. If you want to shield more than one person other than you, you cannot shield yourself as well. The more people you shield, the weaker your shield becomes.
You can only use your shield for 15 minutes before you must recharge (not use your magic for another 15 minutes) to be able to use it again.
If your shield takes five blows, it will collapse.
You cannot have your shield up if you wish to counter-attack.
Your shield will defend against any kind of normal weapon.


*Orange: fear
Blue: sadness
Yellow: happiness
Green: envy
Red: anger
White: good intentions
Black: evil intentions
Purple: exhaustion, hunger, thirst or sickness
« Last Edit: Nov 16, 2006, 8:54pm by Eledil »Link to Post - Back to Top  IP: Logged

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